This War of Mine

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
The Triboar Trail
Goblins, wolves, and bugbears.

En route to the town of Phandalin, the Marshals stumble into a goblin ambush. Tracking down the attackers, they manage to rescue Aramak d’Deneith and shut down part of the goblin raider forces blockading the town. Along the way, they find disturbing evidence that the goblins may not be an isolated force. Also found in the raider caves is a stash of supplies stolen from the Lionshield Coster, a shipping company.

View
Trouble in Phandalin

Having defeated the bugbear warchief Klarg and his blankshield goblin raiders, the Marshals arrive in Phandalin town, only to find it under the control of a ragtag militia known as the Redbrands under the command of a Commander Glassstaff. The town is on edge and paranoid, with the citizens fearful of goblin attack, and under the thumb of the Redbrand militia.

After rescuing a hobgoblin merchant by the name of Avalya ir’Dulak, the Marshals discover that the Redbrands were being manipulated by a changeling who had murdered the original Glasstaff.

View
Striking from Shadows

Before the party could interrogate the Glassstaff changeling, it managed to escape. The Marshals follow the trail up to Cragmaw Castle, a goblin keep at the edge of the Darguuni border. After a spirited battle, the adventurers manage to defeat the bugbear warlord “King” Klarg, as well as free the dwarf Nundro Rockseeker of Clan Kolkarun. Nundro reveals the location of Wave Echo Cave to the Marshals, where he believes The Scorpion is hiding.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.