Zannik Boromar

On the run son of a crime lord

Description:

Defense

AC: 15 (17 w/ shield)
HP: 40
HD: 5d10

Ability Scores, Proficiencies

Str 16 ( + 3 ) Dex 14 ( + 2 ) Con 12 ( + 1 )
Int 08 ( – 1 ) Wis 15 ( + 2 ) Cha 12 ( + 1 )

  • Armor Proficiencies - light, medium, shields
    Proficiency Bonus: + 3
  • Weapons - Simple, Martial
  • Tools - playing cards, thieves’ tools
  • Skills - Animal Handling, Deception, Perception, Stealth, Survival
  • Saves - Strength, Dexterity

Race, Class

Race: Stout Halfling

  • Lucky - reroll natural 1’s.
  • Brave - advantage versus frightened.
  • Halfling Nimbleness - move through space of larger creatures.
  • Stout Resilience - resist and advantage versus poison.

Class: Ranger 5

  • Favored Enemy: Giant - advantage to recall information and track.
  • Natural Explorer: Grassland - double proficiency on int and wis checks in favored terrain. Exploration benefits while travelling in favored terrain (see PHB)
  • Fighting Style: Dueling - +2 damage on one handed weapons if holding no other weapons.
  • Spellcasting - Slots 4, 2, Known: (1) Animal Friendship, Cure Wounds, Hunter’s Mark, (2) Pass Without Trace
  • Ranger Archetype - Beast Master (Snaps the pteranodon)
  • Primeval Awareness - Spells for sensing creature types.
  • Extra Attack

Equipment (no level 2 changes yet)

Morningstar: 1d8
Lance: 1d12, two-handed (one-handed when mounted), disadvantage vs enemies w/in 5ft.
Spear: 1d6, versatile 1d8, thrown (20/60)
Dagger: 1d4, finesse, light, thrown (20/60)
Goblin’s Dagger
(2) Javelin: 1d6, thrown (30,120)
Chain shirt
Shield
Dungeoneer’s pack:

  • backpack
  • crowbar
  • (10) pitons
  • (10) torches
  • (10) rations
  • tinderbox
  • waterskin
    Thieves’ tools
    Hunting trap: DC 13, 1d4, limits move to 3ft
    (2) Manacles: DC 20 or lockpick DC15

Money
225 copper pieces
75 silver pieces
69 electrum pieces
38 gold pieces
2 platinum pieces

XP 8,983

Bio:

WiP

Background: Criminal

  • Criminal Specialty - organized crime
  • Criminal Contacts - can get messages to and from criminal contacts regardless of distance.
  • Languages - common, giant, halfling
    Personality Traits:
    Ideal:
    Flaw:
    Bond:

Zannik Boromar

This War of Mine phelanw0lf Nosfecatu